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IYAA features SkyRanch One in their "Winners Issue"

eddie sotto.png

Here are a few excerpts from the Luxe Et Al "Winners Issue," discussing why SkyRanch One received this most coveted "Best Private Jet Concept" award.

eddie sotto aircraft.png
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Many thanks once again to our gracious friends at Embraer Executive Aircraft for partnering with us on this design adventure. We couldn't have done it without you! 

tags: private jet, aviation interiors, aviation designer, eddie sotto, disney imagineering, jay beever, IYAA, best private jet
categories: aircraft design, bespoke design, disney, experiential design, imagineering, luxury, private aircraft interior, private aircraft refit
Wednesday 10.04.17
Posted by Eddie Sotto
 

In the News: Embraer and SottoStudios team up. Again.

2017 has been the year for collaboration. Private Jet Services, Katy Glynn and Skytheater, and now another project, this one commissioned by innovation leader, Embraer Executive Aircraft. In 2013 Jay Beever, VP of interior design, struck by our notion of a "yacht that can fly" took it up the ladder in a day to win the management approval for us to bring it to the Lineage. From that moment on, Beever's encouragement, expert advice, and collaborative product vision has been at the heart of a great relationship that fueled our entries into some of the best and most widely published design this studio and Embraer have ever experienced. A great collaborative force. Skyacht One, Skyranch One, and now the Manhattan all are products of this relationship. All in the flagship Embraer Lineage. A worthy follow-up to winning the IYAA for SkyRanch together! Thanks to Jay, his team, and thanks to Embraer, now let's go build one! 

Read the full article HERE

Read the full article HERE

 

 

tags: private jet, aircraft design, eddie sotto, embraer, art deco, streamline, luxury jet, aviation interiors, disney imagineering, aviation designer, charter aircraft inteior
categories: Disney design, design thinking, bespoke design, art, aircraft design, luxury, private aircraft interior, private aircraft refit
Tuesday 08.22.17
Posted by Eddie Sotto
 

In-depth interview on our new projects.

Lux Expose takes us behind the scenes of bespoke design.

 

Eddie Sotto discusses the "what", "the wow" and the "why not?" of three extraordinary projects.

Eddie Sotto discusses the "what", "the wow" and the "why not?" of three extraordinary projects.

tags: Sotto, rolls-royce, luxury, private aircraft, regatta, skyacht, skyranch, eddie sotto, Disney
categories: cars, art, luxury, experiential design, private aircraft interior, aircraft design, Disney design
Monday 08.15.16
Posted by Eddie Sotto
 

Recent articles and interviews in the press.

SottoStudios creates the Regatta

Regatta, our nautically inspired Rolls-Royce, makes news across the internet on BBC , Forbes, Top Speed, LuxExpose, among others.

Rolls-Royce Regatta by Sotto, back in black with mahogany

Rolls-Royce Regatta by Sotto, back in black with mahogany

 

 

 

 

Eddie Sotto describes his life in the Foggy city in Luxury London.

Skyacht One and Eddie are featured in this profile on BBC.com

Paris Match raves about Skyacht One.

LuxExpose calls Skyacht One the Aeronautical masterpiece.

tags: Rolls Royce wraith, Eddie Sotto, Custom Rolls-Royce, Rolls-Royce
categories: experiential design, luxury, cars, aircraft design, Rolls-Royce, super cars
Tuesday 05.10.16
Posted by Eddie Sotto
 

"Experiential Designer" Yeah, right.

©Galpin Motors Club Aston.

©Galpin Motors Club Aston.

Currently featured on linkedin.

"Experiential designer" was a relatively unknown title when I began using it more than a decade ago. Brooks Branch, a brand guru and client at the time described what I was doing for him as such and so the moniker stuck. For the first few years it had to be explained, but now it's everywhere and might need explaining again. Like "storytelling", "experiential" has spread across the brand landscape like margarine to the point where applying underarm deodorant has suddenly become an "experiential storytelling journey". Yeah, right. 

The Snowjob.

So to that end, it might be relevant to revisit what made Brooks choose that label in the first place. I'm not the traditional "creative". Not being an architect, but designing architecture, not being an acoustician, but creating sonic environments, and not being a screenwriter, but penning brief project narratives, you realize that you're designing spaces as a total experience. Seeing things from every sensory perspective, then using design to immerse guests in a feeling. We certainly take in experiences in real time using all of our senses; so why not design that way? Who makes horror movies without sound? What chef ignores what his meal smells like? It all matters. Just visit a space where something feels kinda "off ", then it's a "de-tuned" experience. But what is an "experience"?

One dictionary described it as "a child's first experience of snow", a sensory feast. You taste it, touch it, crunch it, and watch it blanket a forest. It's bitter cold, it's fractal, and even transforms while melting in your hand, and if you're fast, it's nature's LEGO to erect a Snowman. 

 

Growing up as a kid in LA with a fascination for places like Disneyland, I longed to escape the gas stations on every corner for alternate "worlds" that were rich and immersive, but not all places made the cut. Fantasy relies on the suspension of disbelief and thematic contradiction trashes it.  Imagine watching a Western only to see a Tesla drive through the scene. The car is a contradiction to that world and breaks whatever spell it had on you. Like seeing a plastic vault door in a bank would cause you to lose trust.  Tiki Bars do immersion well, as those umbrella drinks support the "savage" logic or narrative (or you're too bombed to care.) Venice, Italy is really good at immersing us in its "world". Void of distractions like cars, it's a rat's maze of fractured streets that pay off with grand squares, singing gondoliers, Cappuccino and Campari; all held together by its own crumbling yet harmonious architecture. All in, we get a sense of the Renaissance by immersion. Venice succeeds eternally because of it's seamlessly unique experience (until they add a Marriot.)

Main Street "Discovery Arcade" Disneyland Paris

Main Street "Discovery Arcade" Disneyland Paris

After being a designer at Disney Imagineering for 13 years, developing "lands" (like the victorian "Main Street USA") in places that already are adult theme parks like Paris, it dawns on you that the "real world" is much like the themed one, only with more contradictions. Leaving Disney to set up my own practice 10 years go, I sought to export some of that "form follows feeling"  sensory experience into brand development and place making. Even if it was not themed per se, the process of starting with the emotional "wow" then designing in total to sustain it, seemed to have value.  Why?

 

The Example.

To illustrate, we were tapped to create "Rivera", a chef driven restaurant that as an experience, had to define "modern latin dining." It was to have it's own abstract narrative and logic that was to be designed to match the chef's "mayan modern" vision. I created a playlist of music that I imagined guests would hear while dining. It truly guided a unique design, but that wasn't enough. To communicate this beyond presented artwork, we gave each potential investor my soundtrack to listen to so they too could imagine being there opening night. We got the money, opened the restaurant, and each investor was thrilled to hear their music scoring the real experience, which exceeded their expectations. We used one sense to convince another, by communicating the "wow" in advance bringing those investors into the soul of the idea. To me, the big win is in the synthesis of design with those sensory elements.  There is an exponential power when they all fire seamlessly as one, like a full orchestra over a soloist. 

"Experiential design scores the senses, then tunes them to shatter the mind's glass"

The Takeaway

So what's the point? It's to realize that the senses matter and that as much as the process typically is to just hire an architect, agency, or an interior specialist, as humans we experience so much more. De-silo the players and make it all important.  Galpin's ClubAston sells more than a car, it sells "James Bond", so we helped craft an experience to convey that aspiration, from music to martinis and it lives in a vault (opening image.) Experiential design scores the senses, then tunes them to shatter the mind's glass. I try to see things as scenes, as a camera does, where everything is there to support and collectively communicate a feeling. Having set designers as an inspiration and film in my family, I was fortunate to grow up around this organic story driven process, to design in a way that makes me prioritize by emotion, then love each detail. You can too. Concept is King and its execution deserves "special forces" as this stuff is not typically easy! Hope that is helpful to you, and thanks again Brooks! 

tags: Eddie Sotto, experiential design, design thinking, disney, aston martin, disneyland, theme design, interior design, experiential agency
categories: experiential design, luxury, Disney design, aircraft design
Tuesday 05.10.16
Posted by Eddie Sotto
 

Eddie Sotto on Experiential Design.

The thrilling reentry  tunnel of Disney World's Space Mountain   ©Disney

The thrilling reentry  tunnel of Disney World's Space Mountain   ©Disney

"Fear Minus Death Equals Fun"

Eddie Sotto talks experiential design and it"s subliminal process.

Jul 30, 2015

Prior to forming an experiential design studio a decade ago, I was one of those designers Disney calls an "Imagineer". Walt himself created the term and the division of the company because architects alone could not deliver the experience he saw in his mind. Today Imagineering is known for it's talented amalgam of design and engineering misfits tasked with creating the company's theme parks and attractions.  Back in 1955, Walt Disney proved he was the Yoda of experiential design with a masterpiece he called Disneyland. Never satisfied, he would stand incognito at the exits to his attractions watching his guests faces, and if they weren't blown away by what they saw, he made changes till they were. He handed down those ways, creating a culture where details matter and the experience is king. These days "experiential" is fast becoming another overused term being applied to everything from snack foods to time shares. Before it's beaten to death, I thought it might be useful to briefly share what I learned from an experiential process that works. 

Formulaic Fun.

Someone asked me once what the formula was for a great thrill ride. Many things came to mind, but in the end "Fear minus death...equals fun" was all I could respond with. Why? To me, experiential design is about thinking in terms of emotional ingredients first for everything else to follow. Many gravitate to thrill rides, not expecting to die, but to exit their comfort zone, cheating death to survive reassured, feeling more alive than before. Disney legend John Hench told me once that the parks were about the reassurance of survival, a "rite of passage" of sorts for kids. Are you tall enough to ride the Matterhorn? The bigger the "Mountain", be it Swiss, Space or Splash, the greater the feeling of accomplishment, as the 12 year old somehow looks back and feels reassured as they just did the impossible. That's the magic. Without that feeling at the end, it's just another ride. I'm no psychologist, but understanding the emotional result you want at the beginning of creating a brand experience can be the key to delivering it. Disney's brand is all about how you feel in their parks. After leaving the mouse into private practice, the E in "E Ticket" stood for emotion. It was my most useful takeaway, but not always easy to do. 

Start at "Wow!" and work backwards

Here's an example of emotion driving design. This was back in the 90's and we were about to add a on-board musical soundtrack to Disneyland's Space Mountain, (an indoor roller coaster through outer space). At that time, rollercoasters were still in their "silent era", accompanied only by blood curdling screams, creaking boards, and the rhythmic clatter of the lift chain. Space Mountain was more cinematic as it was telling a story within galactic environments with some sounds, yet lacked a synchronized on-board soundtrack. Like scoring a movie, we needed to first understand the "emotional roller coaster" that riders were enduring in each scene of the show, then enhance it to greater effect. We rode the ride dozens of times to get the feel (and got paid for it).

The Right Stuff

Then Disney CEO Michael Eisner wanted a recognizable classical score as in the film "2001: A Space Odyssey", but a waltz, given the dynamic speed of the ride, felt inappropriate to the action. Composer Arrin Richard and I finally settled on using a classical melody that was familiar, but with a faster tempo. Although the mood was there, it was not driven by the action and movement of the vehicle. We wanted to accentuate the G-forces guests feel when pressed into the twists, turns, and drops each rocket endures. An electric guitar "lick" or "riff" over the score might give us that effect; (think of Led Zeppelin's "Whole lotta' love"). To that end, we brought in rock pioneer Dick Dale, "King of the surf guitar", who had experienced a renewed popularity due to his music being featured in the film "Pulp Fiction". He lent us his best "licks". We rode Space Mountain after hours at least 30 times, listening and timing each solo of Dale's guitar over the score till they were synced perfectly to the action. 

We soon realized that the only emotion we had not fully addressed was the "fear" in our equation. The bigger the dread, the greater the relief when the ride speeds up. This anticipation is mostly felt when each rocket creeps upward on the lift. Roughly half of the time spent on most coasters is spent on those slow sacrificial inclines where we all look down and wonder why we got on the stupid ride in the first place. To heighten all of that, we mimicked a similar moment of anxiety found in those classic 50's Sci-Fi movies; (think saucer door cracking open). The alien strains of a theremin, (a tonal oscillator) created just the right frenzy. That sense of dread climaxes as we dangle at the peak before blasting off into the galaxy. It was a great place to pause in silence before we have "ignition". Filling the silence with a lone bass drum "heartbeat" helped put one last lump in the throat. Increasing the tempo into the climatic final curve was the icing. We were finally there, the music had landed. 

Need for Speed

The exit survey results of guests coming off of the attraction were very interesting. Thankfully, over 95% of the guests viewed the score favorably, but the most unexpected result was how many commented that they liked the increased speed, thinking that was the improvement. Of course, the ride system itself remained unchanged. We all believed that subtly enhancing the fear and anxiety, then relieving it with the increased tempo of the score had something to do with it. Treating an experience as a sensory system that you could adjust and hone, helped us to see that enhancing something as incidental as music and pacing could lift the rest of the experience to a much higher level. Knowing what the "wow" wants to be is job one. Next time someone says "Where's the wow?" you'll know the experience needs tuning. 

Fear minus death equals fundamentals.

 

tags: eddie sotto, disney imagineering, design thinking, space mountain, experiential agency, experiential design, theme design, interior design
categories: Disney design, design thinking, bespoke design, aircraft design, experiential design, resort design
Monday 08.03.15
Posted by Eddie Sotto
 

Skyacht One nominated for 2015 Yacht & Aviation Design Award

Proud to announce that Sotto Studios' SKYACHT ONE was nominated for an award in The Design Awards' Aviation Private Jet Concept Design category! the ceremony was held in Venice, Italy. In addition, our new Skyacht One video premiered at the 2015 Boat International World SuperYacht Awards in Amsterdam. A great launch and very positive response. Spirits ran high in both Venice and Amsterdam enjoying the company of our partners from Embraer Executive Jets throughout the two week stint. Sadly, we did not win the award, however being nominated for our first project is noteworthy and significant to the industry. 

WSYA Dinner Amsterdam
Eddie Sotto,Jay Beever EEJ VP of Design
IMG_6523.jpg
ArArrigo Cipriani talks luxury at Harry's
Proud Sponsor
Piazza San Marco
Cocktails at dusk
Design awards dinner in Venice
Jay sketches a challenge
Napkins sketches fly at the Florian
Embraer Gang hosts Kimberly Gonzales
Legends abound
tags: jay beever, eddie sotto, embraer, superyacht design, skyacht one, skyacht, private aircraft, yacht design
categories: Disney design, design thinking, bespoke design, aircraft design, luxury, private aircraft interior, private aircraft refit
Monday 04.13.15
Posted by Eddie Sotto
 

New Video. Skyacht One

This new 90 second video, premiering at the World SuperYacht Awards in Amsterdam, takes you inside the 20 passenger Embraer Skyacht One. You will believe a yacht can fly! 

A virtual tour of Skyacht One. Created and Designed by SottoStudios/LA in collaboration with Embraer Executive Jets, Skyacht One breaks new ground in experiential luxury. www.skyachtone.com Edited by Brian Sottosanti

tags: private aircraft, skyacht one, skyacht, eddie sotto, flying yacht, edward sotto, interior design, experiential design
categories: bespoke design, aircraft design, Disney design, design thinking, experiential design, luxury, private aircraft interior, Rolls-Royce, private aircraft refit
Thursday 04.02.15
Posted by Eddie Sotto
 

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